Its start, the very last Test Chamber from the …. Several test chambers from Portal top reappear in Portal 2 bottom , decayed by the passage of time. Valve did not aim to make Portal 2 more difficult than Portal, …. There are at least two chambers with faith plates where you can avoid using any faith plates.
In the actual conversion gel test chamber lemon speech , there are at …. Easily create, share and play test chambers authored by and for the Portal 2 …. Since Portal 2 made its debut in April , the community has designed more than half a million custom test-chambers, with dozens of new …. Home Contact Us. These include completing the map with the:. In Portal 2 , player stats will be saved into the Steam leaderboards.
This allows the Steam community to keep track of friends and other players who have beaten them in either least portals created, or least time taken to complete a test chamber. Available only in Portal , these are variants of the test chambers which have been redesigned with an advanced difficulty curve, for instance by decreasing the number of portalable surfaces, or by increasing the presence of Goo.
Like challenge chambers in Portal , advanced chambers can be played via the "Bonus Maps" section on the main menu. Jump to: navigation , search. Main article: Mechanics. See also: Portal. See also: Portal 2. Main article: List of Portal chambers. Main article: List of Portal 2 chambers. Main article: Portal: Still Alive.
Main article: List of Portal Stories: Mel chambers. Category : Test Chambers. Navigation menu Personal tools Create account Log in. Namespaces Page Discussion. Completing Portal requires a mind which fully understands how portals work and can apply the physics behind them to any situation. It also requires good control skills for those awkward jumps , and only rarely does it require good timing. The game is split up into twenty different test chambers, with the difficulty rising in a logarithmic fashion.
After chamber 19 actually the 20th chamber, since numbering starts at 0 is complete, there are three additional levels. Once the game has been finished, you can play the advanced and challenge chambers. There are six advanced chambers, which are ordinary levels with extra obstacles and challenges added to make them that little bit more impossible. There are 14 new chambers added to this version of Portal , and there are also six advanced chambers, which are enhanced versions of Test Chambers For three more achievements, you'll have to complete these at least once.
Another achievement requires you to earn at least one gold medal on any of these 20 maps, or one of the original Test Chambers The three categories are time, steps, and portals used, and the easiest one to get a gold medal on is Test Chamber 14's portals used category since it's super easy to finish in only two portals.
This was mentioned in the story page, but a video of it will be provided lower on the page. The 20 chambers unlock in order; you need to beat Still Alive 1 to get to Still Alive 2, and so on.
The Advanced Chambers, on the other hand, are unlocked from the start. As for finishing the chambers, you can read on what to do, or you can look up chambers in the playlist link here for easy access to all of them.
I personally would imagine that watching what to do would be far more useful considering the type of game this is, but if reading works for you, then go for it. This first chamber is going to be very simple. Put a portal on the wall on your side of the large gap, then ride the moving platform to the other side and stand on the button there so you can shoot another portal past the door. Then ride it back so you can enter your first portal and get into the room. When you're inside, take note of the button on top of a column of black squares in the corner.
Pressing this will open the door in front of the energy pellet receptacle, but you won't have to worry about getting up there right now. Place your blue portal next to the button for now, and then wait for the energy pellet to fizzle out before putting your orange portal on the wall it hits. Follow the pellet through the hole, stay away from the center of the button, and move your orange portal in front of the receptacle door.
When the pellet comes back through your portals and heads towards the door, stand on the button so it can hit the receptacle and give you access to the elevator. There's a small room on the side of the main one with a little window that you can shoot a portal through. Do so and enter this room, and realign the portal you came in from if blue is in this room, realign blue to be at the bottom of the pellet receptacle.
Then drop through it back to the original room and put your portal in here under the energy pellet so that it reaches the receptacle.
The pellet opens a horizontal door in the original room with a white panel above it. You'll want to start an infinite drop so you can reshoot one of your portals on a small white floor halfway up the shaft. There's another window accessible up there that you can shoot a portal through, and passing through there will get you to the elevator.
At the start of this chamber is a button with a skull on it. Press it, and you'll see that the cube past the glass will disintegrate, opening the door to the room itself. To get into the room, put a portal near the doorway and another near you, then press the button and either run through the door or put another portal past it.
There's a lift you can use to get to the real puzzle of the chamber. In the next room is another skull cube and a little window, with an emancipation grid separating two rooms. Walk through the grid and stand on the other side of the window so you can shoot a blue portal into the cube room.
Then shoot your orange one on the only white panel in this mostly black room so you can take the cube to the black room, and use it as a stool to get to the top of the blocks like you did with the companion cube in the story. Put the cube on a button at the top and step down into a corner so you can look through the door that the button opens.
Shoot an orange portal in there and walk through to it with the white panel in the room. From here, you can shoot your blue portal into the white cube room. Walk back in there and reposition the blue portal to ground level, and push the skull button so the cube can drop down next to you.
Take it to the button behind the door, which then opens the door to the elevator. Return to the cube room and walk through the emancipation grid to get to the end of the chamber. The starting room has a cube dispenser and two small windows; it should be obvious by now that you'll need to shoot a portal through one of these windows, and in this case it'll be through the one with a button in the other room.
Take the cube to the button and then return to the starting room. Then look up to the left of the window you used to get to the button to find a well-hidden alcove that you can get to. Portal yourself up there and stand on top of the switch. Since the cube is pressing down on the other switch, the door in front of you will open, and you'll be able to put a portal on the back wall past the door.
Walk onto this new button and drop onto the floor, then put a portal at ground level on a nearby wall. From here, you can shoot another portal back into the cube dispenser room, and inside there you should press the little button so another cube drops down. Take it back to the black room with the elevator and bring the cube up to the top where the button mentioned at the start of this paragraph is. Having the cube there will open the door to the elevator.
This chamber introduces something you've never seen before: electrical fields. You'll die if you're between the two circuitry panels when they're active, regardless of the distance between them, so make sure you're moving through them quickly. As for this first one, shoot a portal on a white wall near the button at the start of the chamber, then wait for the current to stop, grab the cube, and run off the other side.
From here you'll be able to put your other portal down and get the cube to the button, opening the door to the next room. The beef of this chamber takes place in this large, momentum-oriented room. There are two cubes sitting on a grid and, in order to get to them, you'll have to fling yourself into the cubes using the white walls on either side and a deep pit to the south of the cubes.
Simply line up your portals the ones on the walls having their tops slightly into the highest row of panels and jump down after the electrical field is deactivated so you can get to it without dying. Do this for both cubes, and you'll be able to open the door to the elevator. The next trick is actually getting to the elevator.
You'll need to set up another momentum fling, but this time you'll have to fly across the grid long-ways. The setup is a bit different too. Use the white panel on the ceiling above the pit to put yourself in an infinite drop, and then reposition your exit portal onto the slanted panel as you fall when the grid turns off so you can fling yourself into space and towards the elevator.
Cupcake Beat 5 advanced chambers. You'll be introduced to two new mechanics during this stage, which would be red and blue barriers of light.
Touching a red light barrier will kill you, whereas blue ones merely serve as walls. You can, however, shoot portals through both of these. You'll have to do just that to get past a few red light barriers and proceed into the first real challenge.
When you see a long red light barrier, look down for a white wall and floor just barely above the toxic chemicals at the bottom of this room.
Portal yourself down there using another white wall near the start of this room, and then look up towards where you came from for another white wall that you'd otherwise not be able to see. Portal yourself up there, and then stand on the corner of this area so you can put another portal at the white panel placed behind the red barrier. Next to the white wall near you is a long drop down, which you'll have to use to do a momentum fling over the red barrier and towards the next room.
There's a white panel past another red barrier, and you can get through to the other side by putting a portal there and another one on the wall down below. Don't put it on the floor, or you'll be flung into a different red barrier that you can't see just yet. After a little more maneuvering around red barriers, you'll land on a button. Put a portal in front of you, and then another up above you across from a gap so that you can see the next door on the other side.
Standing on the button opens the door, so you'll have to step off of it quickly, run through the portal next to you, and shoot another through the doorway before it closes.
Past the doorway are some blue barriers that won't take much effort to get through. In the next room, a blue light bridge a horizontal barrier with a turret on it will be above you, and there'll be a cube button for you to press.
Take the cube and yourself up to the higher ledge using portals, and then immediately use your cube as a shield against the turret's bullets. Run backwards into a little alcove, and then to the right behind a short wall so you can use the white wall to the upper left to get to a button.
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